However, moving left with Orbital chosen will move the camera around the origin point in a circular motion.įield of View - controls the aspect ratio of the camera. For instance, moving left with Six Axis chosen will move the camera to the left. The camera control type will determine how exactly the move works. Move - controls specifically for moving the camera. The General tab has four categories of input that can be defined, a description of each category is provided below: Click the checkbox to enable Free Look, pick a camera type for Camera 1, and then click on Configure Controller.Has no lateral movement, only rotation and you may zoom up to the original in-game camera's origin point. Orbital - rotates the camera around the original in-game camera. The camera can rotate and travel, but roll is impossible. This is the most powerful free look option but is the most challenging to use.įirst Person - controls the camera similarly to a first person video game. Six Axis - offers full camera control on all axes, akin to moving a spacecraft in zero gravity. Dolphin supports multiple ways to control how the in-game camera is modified, each control type is described below:
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